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High 7.8Published Dec 3, 2025

CVE-2025-54065GZDoom engine allows arbitrary code execution via ZScript actor states

Updated under an hour ago ()

Does this affect you?

It affects ZDoom gzdoom. Add what you run to find out whether that includes you.

No exploitation reported and no EPSS estimate yet.

GZDoom is a feature centric port for all Doom engine games. GZDoom is an open source Doom engine. In versions 4.14.2 and earlier, ZScript actor state handling allows scripts to read arbitrary addresses, write constants into the JIT-compiled code section, and redirect control flow through crafted FState and VMFunction structures. A script can copy FState structures into a writable buffer, modify function pointers and state transitions, and cause execution of attacker-controlled bytecode, leading to arbitrary code execution.

CVSS
7.8 HIGH (v3.1, CNA)CVSS:3.1/AV:L/AC:L/PR:L/UI:R/S:C/C:H/I:H/A:N
Weakness (CWE)
CWE-913
Known exploited
Not in CISA's KEV catalog
EPSS (exploitation in the next 30 days)
Not loaded for this CVE
Assigned by
GitHub_M
NVD analysis
Deferred
Record last updated
Dec 3, 2025
First seen by InfoSec Signals
Oct 9, 2026

Affected products

Affected products
ZDoom gzdoom
zdoom:gzdoom (from the name)
through 4.14.2
CNA record

References

  • x-refsource-confirm

The CVE record is authoritative. Products marked “from the name” were identified from the CNA's free-text names, not a CPE, and are matched less certainly. This product uses the NVD API but is not endorsed or certified by the NVD.

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